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Nakai the wanderer
Nakai the wanderer











nakai the wanderer

The Rite of Allegiance gives a replenishment bonus to all of his Hordes while boosting his income from vassals. Nakai has three unique Rites which he can use in campaign which differ to those available to other Lizardmen factions. Each settlement he conquers this way produces Old Ones’ Favour a resource which he can spend on Blessed Spawnings or recruiting powerful Lords. When he does this, he can dedicate the settlement to one of the Old Ones and gain specific rewards. Instead of razing them to the ground, as the Beastmen and Chaos hordes do, Nakai can instead gift the settlement to the Defenders of the Great Plan a faction which are automatically Nakai’s vassals. However, once Nakai has unlocked a unit with his core army, all of his other armies will be able to recruit it through global recruitment, and will have access to buildings which reduce the time it takes to recruit from the global recruitment pool.Īnother key difference between Nakai and other Horde factions is what he does with settlements that he conquers. Other armies can build various infrastructure buildings, but not unit recruitment ones. With this style, only Nakai’s army will be able to unlock new units to recruit. Nakai, therefore, will feature a new approach to Horde-style gameplay. However, all of these are DLC content from the first game. The game features several Horde factions already, of course. Nakai the Wanderer leads the Spirit of the Jungle faction, which will be the first true Horde faction to be introduced in Total War: Warhammer 2. Nakai the Wanderer’s Campaign Mechanics: Spirit of the Jungle For the first time, this could give the Lizardmen a direct route into both Norsca and The Old World. However, his Mortal Empires starting location is even more interesting, because Nakai will start just off the coast of Albion, far to the north. Interestingly, this puts him very close to Markus Wulfhart’s new starting position. In the Eye of the Vortex campaign, Nakai will start in northern central Lustria, in the south of The Creeping Jungle. In fact, his starting positions make reference to his lore. Most Legendary Lords have roughly the same starting locations in both the Eye of the Vortex and Mortal Empires campaigns. Nakai the Wanderer is a very rare Legendary Lord who has two campaign starting positions that are almost entirely different. Nakai the Wanderer’s Campaign Start Positions

nakai the wanderer

  • The Sacred Wanderer: A simple but powerful skill, The Sacred Wanderer makes Nakai Unbreakable.
  • Furthermore, it increases the size of that aura by +20%.
  • Legendary Warrior: This general leadership buff skill grants Nakai +5 to his leadership aura.
  • Plus, Kroxigor and Sacred Kroxigor units in his army gain Frenzy.
  • First Spawning: Another great skill for buffing Nakai’s army, First Spawning gives his entire army a +10% Speed bonus.
  • Daemon Crusher: This powerful combat buff skill gives Nakai a +10% bonus to Weapon Strength and a +10 Charge bonus.
  • Furthermore, the skill lets Nakai cause Terror.
  • Cold-Blooded Reflexes: A very powerful skill for breaking enemy leadership, Cold-Blooded Reflexes causes Nakai’s attacks to apply “Discouraged,” which reduces the leadership of anybody he hits.
  • Adornments: This unique skill grants Nakai’s entire army +3 Horde Growth and also a +5% casualty replenishment rate.
  • Creative Assembly has shared details for six of Nakai’s unique skills so far: Of course, when it comes to unique skills, Nakai the Wanderer has another set of useful tools. In campaign, Nakai also increases the Recruit Rank of Kroxigor Ancients by +3.Īble to use Primal Roar to boost the durability and strength of nearby units and Miasma of Despair to debuff enemy speed, leadership, and vigour in an area, Nakai also has access to two unique magic items Golden Tributes and The Ogham Shard. Nakai also excels as a leader of Kroxigors, especially since he grants all Kroxigor and Sacred Kroxigor units in his army gain +5 Melee Defence and a -10% Recruitment cost reduction. Of course, he doesn’t have any ranged abilities, nor does he have access to mounts, but his sheer size gives him enough mass to move about the battlefield without getting bogged down. Hulking even larger than a standard Kroxigor, the Wanderer boasts high health and armour, as well as weapon strength and melee attack. In his role as a Lizardmen Legendary Lord, Nakai the Wanderer is a very strong and durable close-combat powerhouse. Nakai the Wanderer in ‘The Hunter and The Beast’: Abilities and Effects













    Nakai the wanderer